There's a game function that is called on every item of equipment when it is to be rendered in-game. not any of the previous factions, will die from any damage. No Damage - Your units and friendly units (militia & villagers) will not take damage, they can however be wounded or start bleeding. There are two toggles available for this feature to independently disable the two elements to this feature (0 = disabled, 1 = enabled). Your unit's guns do not consume ammunition and the charges on your off-hand items do not decrease. Your units' guns and clothes do not loss durability. In the battle screen, while the SaveCharPointers script is active, you can hit F11 to set all of your units' skills and attributes to the "Skill Max Value" (default: 100) and remove all deficits (including death). You can then view and modify these data structures using the 'Character' structure dissector included. In the battlescreen, it will save the pointers to your units' data structures into an array called 'pArray'. Added a modifiable target value of the MaxStats feature. Text decoration to row descriptions to better indicate scripts and their associated options. Added more clothes to the EasyMilitia MagicPocket and swapped the MG for a Sniper Rifle (by request). Added "Chameleon", increase your camouflage by an amount, make your units hard to see (set bonus to 100) or effectively invisible (set bonus to 200) Added "SilentScope", all guns are considered to have a x12 Scope and a Silencer Attached All features updated, except Chameleon, which has been removed. Cheat Table for Jagged Alliance: Back in ActionĪll options use aobscan to locate relevant code to hook, features may hopefully continue to work between game updates.
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